Motivations:
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Working on advanced technical breakthroughs that have a significant and lasting impact on all of humanity.
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Developing intelligent systems and capabilities that push the boundaries of what we once deemed possible.
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Using artificial intelligence, machine learning, data, and software engineering to solve complex
challenges in the physical world.
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Exploring technical solutions that allow us to better understand the physics and nature of our universe and how to manipulate those
to improve the wellbeing of humanity.
- Helping to maximize the probability of the
long-term survival and wellness of humanity and all other life on
Earth (now and throughout the future).
- Life on Earth represents the only known life in the universe;
we must protect it at all costs. We must not blink out of
existence just yet.
- Special interests: combatting climate change; in particular, the intersection of
food, agriculture, human health, and climate, and how we can produce healthy and
diverse food in a way that is sustainable for the environment,
equitable from a socioeconomic standpoint, and resilient against climate change
and other future global challenges.
- Bringing humanity together as one family by seeing the bigger
picture of our existence and how meaningless our conflicts are in
light of this.
- Breaking down imagined barriers to instead work together
towards a brighter future.
Currently:
Previously:
Quick links: LinkedIn, GitHub
- Stanford University: M.S., Computer Science (2016)
- Specializations: Artificial Intelligence, Real-World Computing
- UCLA: B.S., Neuroscience (2012)
- Machine Learning Based Object Identification Using Scaled Diagram and Three-Dimensional Model (2024)
- US-12045936-B2; Fleischman, Hein, Allen, Botros; assigned to OpenSpace
- Exploration of the intersection of controlled environment agriculture,
automation, and climate (~2022-2023)
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Constructed a semi-automated indoor vertical farming system using high-pressure aeroponics,
food-grade plastics, IoT microcontrollers, automated fertigation and indoor climate control,
and artificial lighting.
- Software tools used: Arduino / C++, Scala, Python, TypeScript, React, AWS Lambda + IoT + DynamoDB.
- Tales (2016-2021)
- Social, worldwide, daily vlogging platform focused on
simplicity and authenticity. Provides a quick and easy way for
people around the world to vlog their daily lives, with the
mission of bringing the world closer together as one family.
- Built using Golang, Scala, PostgreSQL, Redis, React Native,
TypeScript/JavaScript, Android/Kotlin/Java,
iOS/Swift/Objective-C, and AWS.
- Mars
Hab-Bot
- 2D simulation of robot constructing human-livable habitats on
Mars. Modeled as Markov Decision Process (MDP), with multiple
task phases implicitly formulated into transition/reward
functions, allowing naturally solving the sequential phases
without manual phase conditions or explicit instructions.
- Manually modeled state and action spaces, transition and
reward functions, and various “worlds”/difficulties. Applied
varying degrees of model uncertainty (movement, object
interaction, etc.). Used discrete value iteration to solve MDP.
- Successful in simplistic settings, always achieving optimal
policies and performances in minimal time.
- Implemented using Julia, POMDPs.jl, and PyPlot.jl. Individual
project. Dec 2015.
- PDF,
YouTube,
GitHub
- World
Connector
- Social network recommendation system for encouraging
shared-interest, distance-based connections. Used Twitter
network/dataset/API and Google Maps Geocoding API; acquired
network structure and geographical locations for ~57,000 users,
with 1 million connections between them. Generated simulated
user interests vectors.
- New user connection ranking and recommendation using network
structure features, user geolocations and distances, and
simulated interests. Successfully recommended both users with
similar interests and geolocations (“distance-penalizing” mode)
and with similar interests and distant geolocations
(“distance-rewarding” mode).
- Implemented using Python, Snap.py, and Gephi. Individual
project. Dec 2015.
- PDF,
Poster
- Quantum
Hearts
- 2D real-time puzzle game for Android OS using only Open GL ES
2.0.
- Available on Google Play Store, built entirely from scratch
with no external game libraries in under 10 days
- Low-level handling of all shape drawing, shape texturing, game
logic, player interaction, cross-thread communication, Android
UI, etc.
- Implemented using Android/Java and Open GL ES. Individual
project. Aug 2015.
- PDF,
YouTube
- HoloPanel
- Mobile computer-vision/augmented-reality Android application.
Performed real-time hand and finger tracking on a mobile device
camera using only on-device computation. Interface enabled
interaction with several on-screen functions via real-world hand
and finger placement.
- Used HSV-flesh probabilities with per-user/per-session
calibration, CAMSHIFT and convex hull estimation for hand/finger
localization, and Android for the augmented reality on-screen
interface.
- Implemented using Android NDK, C++, OpenCV, and Java/Android.
Individual project. May - Jun 2015.
- PDF,
YouTube, GitHub
- Galaxy
Morphology Classifier
- Machine learning and computer vision system for galaxy
morphology characterization.
- Used ~140K images from the Sloan Digital Sky Survey to provide
outputs along ~40 continuous-valued morphology categories.
Preprocessing involved cropping, Gaussian filter smoothing,
downsampling, and rotated image copies for rotational
invariance.
- Used (Dense) SIFT, radii-based spatial descriptors, HSV, and
bag-of-visual-words for features. Used K-nearest neighbors
regression, ridge regression, support vector regression, and
convolutional neural networks for learning. RMSE for eval.
- Implemented using Python, OpenCV, scikit-learn, and Caffe.
Individual project. Feb - Mar 2015.
- PDF
- Planet
Hunter
- Machine learning system to detect exoplanets using NASA Kepler
Space Telescope data and planetary transit detection method
applied to Kepler brightness time series data.
- Noise reduction via sliding-window percentage-change
transformation. Engineered manual features extracted from time
series data, considering properties such as global statistics,
peak width/magnitude/frequency, inter-peak width, etc. Applied
k-means clustering and PCA methods for dimensionality reduction.
- Used k-nearest neighbors, logistic regression, softmax
regression, SVMs, and k-fold cross validation for
classification. Achieved ~85% test classification performance.
- Implemented using Python, NumPy, matplotlib, and LIBSVM.
Individual project. Sep - Dec 2014.
- PDF,
Poster
- LORE:
Light Object-Relational Environment (LORE). Provides a simple and
lightweight pseudo-ORM/pseudo-struct-mapping environment for
relational database interaction using Golang.
- Geocoder:
Simple REST API server for geocoding addresses, implemented in
Python.